Board games

Board games are a wonderful means of socialization, fun and developing qualities like teamwork, logical thinking and creativity. Here is our specially catered board game library. If you haven’t played any – don’t worry, our crew will recommend a suitable one for your company and explain the rules to you. You can also reserve a game during your reservation.

Price list
Entry fee (for the whole day)Subscription
Adults – 5 BGN1 month – 25 BGN
Students – 3 BGN3 month – 60 BGN
12 month – 180 BGN

 

    • For a good start

    • Ticket to ride

      Ticket to ride

      With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

      • 2-5
      • Classic
      • Geography
      • Intro
      • Stategy
    • Colt Express

      Colt Express

      On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?

      • 2-6
      • Robbery
      • Themed
    • King of Tokyo

      King of Tokyo

      In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

      • 2-5
      • Dice
      • Take that!
    • Ubongo

      Ubongo

      In Ubongo, players compete to solve individual puzzles as quickly as they can to get first crack at the gems on hand for the taking.

      • 1-4
      • puzzle
      • Speed
    • Mondo

      Mondo

      In Mondo, players compete against each other while also racing against the clock. Each player has a small world board with empty spaces on it, and all players simultaneously pick tiles depicting different animals and environments from the middle of the table and place them on their world board, trying to create complete areas of the same environment. A new tile must be placed next to an already placed tile, but the environmental borders don't have to match. (These errors will earn negative points when the board is scored.)

      • 2-4
      • puzzle
      • Speed
    • Splendor

      Splendor

      Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

      • 2-4
      • Draft
      • Economy
      • Family
      • Strategy
    • Jamaica

      Jamaica

      This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.

      Setting: Jamaica, 1675.

      • 2-6
      • Dice
      • Racing
      • Themed
    • Classic

    • Carcassone

      Carcassone

      Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

      • 2-5
      • Family
      • Strategy
    • Catan

      Catan

      In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.

      • 2-4
      • Dice
      • Economy
      • Strategy
      • Trading
    • Strategy

    • Power Grid: The Card Game

      Power Grid: The Card Game

      In Power Grid: The Card Game, the players represent CEOs of mighty power companies producing electricity.

      During the game, the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game, the player who produces the most electricity wins the game.

      • 2-6
      • Economy
      • Strategy
    • Survive: Escape from Atlantis

      Survive: Escape from Atlantis

      Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

      • 2-4
      • Strategy
      • Take that!
    • Jager und Sammler

      Jager und Sammler

      Jäger und Sammler is set in the Stone Age. Every player has control over a tribe of 4 hunter/gatherers. The game consists of two main phases: The summer phase and the winter phase. The aim of the game is to collect as many tiles as possible. Players have two movement points per turn and are only allowed to move to untaken tiles. When a player leaves a tile he gets to take it and place it in front of him. Food and artifacts are kept face down, but weapons and mammoths are kept face up. Whoever hunts down the biggest mammoth in the summer phase will start the winter phase.

      • 2-4
      • Economy
      • Strategy
    • 7 Wonders

      7 Wonders

      You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

      • 2-7
      • Draft
      • History
      • Strategy
    • Small World

      Small World

      In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

      Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

      • 2-5
      • area control
      • Dice
      • Strategy
    • Bluff

    • Coup

      Coup

      You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

      • 2-6
      • Bluff
      • Hidden identity
    • Mascarade

      Mascarade

      Players in Mascarade start with six coins and a randomly dealt character card. Characters stay face up just long enough for players to more or less memorize them, then are turned face down. Your goal is to be the first player to hold 13 coins, and while you start nearly halfway to that goal, you can go down just as surely as you can go up!

      • 2-13
      • Bluff
      • Hidden identity
      • party
    • Sheriff of Nottingham

      Sheriff of Nottingham

      Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

      • 2-5
      • Bluff
      • Negotiation
      • party
      • Roleplay
      • Strategy
    • For 2 players

    • Innovation

      Innovation

      This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

      • 2-4
      • Strategy
    • Jaipur

      Jaipur

      Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.

      But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court.

      You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.

      A card game for two seasoned traders!

      • Draft
      • Family
      • For 2
    • Thematic

    • Discworld

      Discworld

      Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.

      • 2-4
      • Hidden identity
      • Strategy
      • Themed
    • Starcraft

      Starcraft

      An exciting card driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out to guide nuclear missiles to their target.

      • 2-6
      • Strategy
      • Themed
    • Game of Thrones: The Board Game (2nd Edition)

      Game of Thrones: The Board Game (2nd Edition)

      In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!

      • 3-6
      • Long game
      • Strategy
      • Themed
    • Harry Potter: Hogwarts Battle

      Harry Potter: Hogwarts Battle

      The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that's used to acquire resources.

      • 2-4
      • Co-op
      • Deck building
      • Strategy
    • Star Wars: Timeline

      Star Wars: Timeline

      Timeline: Star Wars is a card game played using 110 cards. Each card depicts a Star Wars Universe event on both sides, with a number referring to the point in time in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table and revealing it. If the card was placed correctly with the number in chronological order with respect to all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.

      • 2-8
      • Themed
      • Trivia
    • World of Warcraft: The Board Game

      World of Warcraft: The Board Game

      Take on the role of a chivalrous paladin or a wise shaman, a holy priest or a vile warlock, a mighty mage or a crafty rogue. Play as a savage orc, a mighty tauren, a tribal troll, or one of the Forsaken undead; become an ingenious gnome, a doughty dwarf, a mysterious Night Elf, or a noble human.

      • 2-6
      • Adventure
      • Dice
      • Themed
    • Party

    • DixIt

      DixIt

      Dixit is a party game for up to 12 players. Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word/sentence. The cards are shuffled. All other players vote on which card belongs to the storyteller. Players score point for each vote their image receives. Hands are refilled. First to 30 points wins.

      • 6+
      • creativity
      • party
    • Mascarade

      Mascarade

      Players in Mascarade start with six coins and a randomly dealt character card. Characters stay face up just long enough for players to more or less memorize them, then are turned face down. Your goal is to be the first player to hold 13 coins, and while you start nearly halfway to that goal, you can go down just as surely as you can go up!

      • 2-13
      • Bluff
      • Hidden identity
      • party
    • Jungle speed

      Jungle speed

      In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.

      • 2-8
      • party
      • Speed
    • Bang: The dice game

      Bang: The dice game

      In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?

      • 3-8
      • Dice
      • Hidden identity
      • party
      • Themed
    • Mysterium

      Mysterium

      In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.

      • 2-7
      • creativity
      • mystery
      • party
    • Pirate Fluxx

      Pirate Fluxx

      Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.This is its pirate twist. Getting the Captain's Hat allows you to have a good bit of control, but watch out for Scurvy and Shackles, which will keep you from winning. Grab lots of Booty keepers, maybe some Ships, and expect a few new Surprise cards along the way.

      • 2-6
      • Family
      • party
      • Themed
    • Codenames

      Codenames

      Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

      In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

      • creativity
      • Deduction
      • party
      • Teams
    • Saboteur

      Saboteur

      Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

      • 3-10
      • Bluff
      • Hidden identity
      • party
      • Take that!
    • Concept

      Concept

      In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.

      • 4-12
      • creativity
      • Deduction
      • party
      • Teams
    • Love letter

      Love letter

      All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?

      • 2-4
      • Deduction
      • Family
      • party
    • The Resistance

      The Resistance

      The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

      • 5-10
      • Deduction
      • Negotiation
      • party
    • Cooperative

    • Scotland Yard

      Scotland Yard

      In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.

      • 3-6
      • Co-op
      • Detective
    • Elder Sign

      Elder Sign

      It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever before they reduce Earth to cinders

      • 1-8
      • Co-op
      • Horror
    • Pandemic

      Pandemic

      In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

      • 2-4
      • Co-op
      • Strategy
    • Dead of winter

      Dead of winter

      Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

      • 2-5
      • Co-op
      • Survival
      • Themed
      • Traitor
    • Shadows over Camelot

      Shadows over Camelot

      Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.

      • 3-7
      • Co-op
      • Deduction
      • Strategy
      • Traitor
X